6M62 Patches by Friends of I7
Version 2/220105
Changelog
Achievements by Juhana Leinonen
Version 1/151231
A simple but flexible rule-based achievement system. Awarded achievements can optionally persist in external files after a restart.
Achievements by Mikael Segercrantz
Version 4/140513
A table-based way to assign scores for actions, rooms and objects.
PURPOSE OF EXTENSION
Adaptive Hints by Eric Eve
Version 7
An adaptive hint system based on Menus by Emily Short.
Adventure Book by Edward Griffiths
Version 1/140513
A system for creating Choose Your Own Adventure style programs, with advanced features.
After Not Doing Something by Ron Newcomb
Version 2
Allows us to write rules that happen after an action fails, such as 'After not examining or searching something'
This extension replaces the Inform 6 lighting code with an Inform 7 version. In essence, it replaces the condition "object has light" in the Inform 6 templates with a call to an Inform 7 rulebook. If you don't want the overhead for a particular object, you can declare it to be "not specially lighted".
Refactors the Startup Rules so that it can be more easily altered
Alternatives by Eric Eve
Version 3
Allows checking the presence of an object or value in a set of objects or values with new either/or and neither/nor phrases. e.g., 'If the noun is either the carrot or the potato:', or 'Instead of eating something when the noun is neither the cake nor the pudding:'
Approaches by Emily Short
Version 7
Approaches provides a GO TO place action which allows the player to move through visited rooms to a new location. It also allows other characters to traverse the map to named locations. It is designed to work with Locksmith by Emily Short. Version 7 drops the erroneous requirement of the Plurality extension, which was still mentioned in Version 6.
Armed by David Ratliff
Version 3/140513
This is just a (no longer) little extension to handle weapons and fighting.
Assorted Text Generation by Emily Short
Version 5
Assorted Text Generation supplies routines for producing prose in various common situations.
Assumed Conversers by Michael Martin
Version 3/170621
A minimal extension that makes the NPC optional in ASK NPC ABOUT TOPIC and TELL NPC ABOUT TOPIC commands.
Atmospheric Effects by Mikael Segercrantz
Version 6/140513
A table-based way to add atmospheric effects to rooms, regions, things and scenes.
Automap by Mark Tilford
Version 4/140513
An extension to automatically draw a map.
Automap IT by Leonardo Boselli
Version 4/140823
Translation in italian of Version 4/140513 of Automap by Mark Tilford. An extension to automatically draw a map.
Automated Drawers by Emily Short
Version 6
Creates a drawer kind of container, which is designed to be part of an item of furniture. Automatically parses names such as 'top drawer' or 'fourth drawer' or 'left drawer'; adds some features for describing furniture with drawers.
Implicit taking of noun or second noun that may be invoked by (or used as) a check rule.
Basic Help by David Cornelson
Version 1/140513
This extension allows you to add basic Interactive Fiction help to your game.
Basic Help Menu by Wade Clarke
Version 4
Adds a HELP command to your Glulx or Z-Code project for Inform 6M62 or later which brings up a menu giving some standard instructions about IF. This is a tech and content update of Emily Short's Basic Help Menu extension made for compatibility with Wade Clarke's Menus. Requires Menus by Wade Clarke (version 5 or greater) to run.
Basic Help Menu IT by Leonardo Boselli
Version 2
Fornisce un comando AIUTO che mostra un menù con istruzioni standard. Semplicemente tradotto in italiano.
Allows the author to set hyperlinks in the main window and give instructions about what is to result from performing them.
Basic Literacy by Bart Massey
Version 2/210618
Provides objects and actions for (proper) reading, writing and erasing.
Basic Plans by Nate Cull
Version 3/211124
A library of basic relations, actions and plans for Planner.
Allows the author to incorporate Glulx real time events into an
Inform 7 project.
A general purpose benchmarking test framework that produces statistically significant results. Version 2 works with 6M62.
Bit Ops by Zed Lopez
Version 2
Routines to access bitwise operators. Tested on 6M62.
(I see no description here.)
Brief Room Descriptions by Gavin Lambert
Version 1/200926
Alters BRIEF mode to display a room's brief description instead of nothing.
Bulk Limiter by Eric Eve
Version 9
Containers and actors that limit their contents by bulk
Bulky Items by Juhana Leinonen
Version 3
Bulky items that can be carried only if the player is not carrying anything else.
Bulky Items IT by Leonardo Boselli
Version 2
Basato sull'espansione Version 2 of Bulky Items by Juhana Leinonen.
Char by Zed Lopez
Version 1
Example: * Char
Character Portraits by Nathanael Nerode
Version 1/171007
Provides a complex system for customzing the printed descriptions of characters wearing or carrying lots of stuff, similar to the room description system in Standard Rules. Requires Large Game Speedup by Nathanael Nerode.
Checkpoints by Peter Orme
Version 1/150130
A method of using assertions stored in a table to verify your game works as expected.
This is a very simple extension, adding only a single phrase.
Clues and Conversation by Brian Rushton
Version 5
A simple system for building conversations.
Code by Zed Lopez
Version 1
You always need whitespace between operators and operands.
Provides support for array and map data structures
A simple fix to preserve casing when the player's command is altered.
This extension allows the programmer to override what the player typed and parse different commands instead.
Command Preloading by Daniel Stelzer
(for Glulx only)
A simple way to preload input onto the command line before the player begins to type.
Command Prompt on Cue by Ron Newcomb
Version 3/140513
Creates a situation without a command prompt where the player may simply press space or enter to WAIT. But if the player instead begins to type a command, the command prompt will then appear.
Support for creating 'unit tests' that run a series of commands and make assertions about the output of some of them.
Displays a list of common parser commands in a sidebar as a reference for novice players. Includes actions to turn the sidebar off and on. Story author can tailor the command list and the appearance of the sidebar, or just plug and play. For version 6L or 6M of Inform 7.
Commonly Unimplemented by Aaron Reed
Version 2
Responds to attempts to interact with unimplemented clothing, body parts, or generic surroundings. Requires Smarter Parser by Aaron Reed.
Compliant Characters by Nathanael Nerode
Version 4/210328
Report parsing errors to the player when ordering other characters to do things. Inform 7 normally redirects these errors to 'answer <topic>' so that the character can respond to arbitrary statements. But in an story with compliant characters who the player orders around routinely, that is frustrating to a player who has made a typo; this helps out the player. Requires Parser Error Number Bugfix and version 4 of Neutral Standard Responses. Tested with Inform 6M62.
Computers by Emily Short
Version 8/160611
Computer hardware and software, including search engines and email programs. Version 3 adds handling for batteries and cords, if we include Power Sources by Emily Short (which itself depends on Plugs and Sockets by Sean Turner).
Configurable Creative Commons License by Creative Commons
Version 1/101023
Allows easy implementation of a Creative Commons Public License of the author's choice.
An extension to consolidate action reports when performing an action on multiple objects, such as with 'take all'. Requires Hypothetical Questions by Jesse McGrew. Version 3 updated by Emily Short for 6L38 compatibility.
Contextual Descriptions by Jeff Nyman
Version 1/200930
Provides a mechanism for contextually shifting descriptions.
An interactive question-and-answer system for building conversations.
Conversation Framework by Eric Eve
Version 12
A framework for conversations that allows saying hello and goodbye, abbreviated forms of ask and tell commands for conversing with the current interlocutor, and asking and telling about things as well as topics.
Conversation Nodes by Eric Eve
Version 7
Builds on Conversational Defaults and adds the ability to define particular points in a conversational thread (nodes) at which particular conversational options become available.
Conversation Package by Eric Eve
Version 3
This extension includes both Conversation Nodes and Conversation Suggestions, and makes the suggestions aware of conversation nodes. It therefore includes the complete conversational system in one package. It also requires Conversation Responses, Conversational Defaults, Conversation Framework and Epistemology. The documentation for this extension give some guidance on how these other extensions can be mixed and matched.
Conversation Responses by Eric Eve
Version 7
Provides a meaning for defining responses to conversational commands (such as ASK FRED ABOUT GARDEN) as a series of rules.
Conversation Rules by Eric Eve
Version 7
A way of controlling conversations using rules and tables. Also implements topic suggestions and Conversation nodes. Requires Plurality by Emily Short and Conversation Framework, Epistemology and List Control by Eric Eve.
Conversation Suggestions by Eric Eve
Version 6/150607
Provides a means of suggesting topics of conversation to the player, either in response to a TOPICS command or when NPCs are greeted. This extension requires Conversation Framework. Version 3 makes use of Complex Listing by Emily Short if it's included in the same game rather than indexed text to generate a list of suggestions.
A simple change to the Standard Rules to allow conversation to work without a touchable noun.
Conversational Defaults by Eric Eve
Version 3
Provides a set of rules to facilitate defining default conversational responses for different conversational commands targeted at various NPCs. This extension requires Conversation Framework.
Un'estensione in italiano per facilitare il rilascio di 'interactive fiction' secondo la Creative Commons License v25. Basata sull'estensione GNU General Public License v3 di Otis T. Dog.
Custom Banner and Version by Zed Lopez
Version 1/220215
A framework for customizing banner and version output. For 6M62.
Provides support for some additional data structures
A development tool for saving debugging information to an external text file during beta testing.
Debug Tags by Michael Kielstra
Version 1
Take quick notes about what needs doing: bugs, ideas, et cetera. Helpful for debugging.
(I see no description here.)
Initializes and repurposes the unused Glulx text styles to provide more flexibility in formatting.
Deluxe Doors by Emily Short
Version 4
Allows for doors that are implemented as having independent 'faces' -- to put a knocker on that can only be seen from on side, for instance, or to allow the player to lock one side with a key but the other with a latch. Also introduces a 'latched door' kind.
Description Decay by Jeff Nyman
Version 1/200930
Provides a mechanism for allowing description levels to change based on number of visits
Developer Framework by Peter Orme
Version 1/150130
Common definitions useful for Inform7 authors and extension developers.
Dice by David A Wheeler
Version 1/220508
Support conventional X d Y dice notation, e.g., 3 d 6 totals 3 six-sided dice.
Directional Disambiguation by Xavid
Version 1
When a player types a standard direction in response to a disambiguation question, assume they meant to go that direction, not answer the question.
Disambiguation Control by Jon Ingold
Version 10/170416
Allows finer control over the disambiguation process used by Inform to decide what the player was referring to. Less guesswork, more questions asking for more input. Also removes the multiple-object-rejection in favour of asking for more information.
Disappearing Doors by Andrew Plotkin
Version 1
The ability to remove doors from the world and put them back.
Dishes by Emily Short
Version 2
Dishes is a convenience extension for use with Measured Liquid. It provides some standard-sized cups, glasses, graduated measuring cups, jugs, bottles, etc., as well as a corked bottle kind that opens with the use of a secondary cork object.
Provides the ability to create new objects during game play.
Dynamic Rooms by Aaron Reed
Version 3
Lets new rooms be created on the fly.
Dynamic Tables by Jesse McGrew
Version 5/140908
Provides a way to change the capacity of a table during the game.
Easy Doors by Hanon Ondricek
Version 3/160425
Easy Doors provides a new kind of door which does not use map connections, and may be manipulated via rules more flexibly than the standard doors provided in Inform 7. Version 3 removes elements for compatibility with 6M62
Editable Stored Actions by Ron Newcomb
Version 10
This extension extends section 12.20 of Writing With Inform. The individual parts of a stored action -- actor, noun, second noun, action name -- can be changed directly. Also exposes new parts: request, text, participle, preposition, number, and each kind of value.
Effective Infinity by Mike Ciul
Version 1
Provides a system of counting numbers which never go below 0 or above a specified maximum value. Any numbers above the maximum are considered infinite.
Adds a new hook into the parser, to edit a blank command before analyzing it.
Enterable Underside by Gavin Lambert
Version 2/200926
Adds the ability to enter 'under' some object, such as hiding under a bed.
Exit Lister by Eric Eve
Version 11
A status line exit-lister and an EXITS command, with optional colouring of unvisited exits. Selected rooms and doors can be optionally be excluded from the list of exits.
Exit Lister by Gavin Lambert
Version 4
Automatic listing of available exits, with a reasonable dose of customisation built in.
Expanded Understanding by Xavid
Version 4/200323
Various tweaks to understand additional variations of commands and have cleverer, more specific error messages in common failure cases.
Extended Banner by Gavin Lambert
Version 5
More control over what is printed in a banner, including an easily-included copyright line.
Extended Debugging by Erik Temple
Version 2/100212
Provides a way for the author to release a build of a game while retaining both custom and built-in debugging commands. Also wraps Inform's debug tracing routines in phrases that authors can use to trigger rule-tracing from the source text rather than from the command prompt and provides other debugging features.
Extended Grammar by Aaron Reed
Version 8/140501
Adds some of the most commonly attempted verb synonyms and alternate grammar lines. Based on the Inform 6 extension ExpertGrammar.h by Emily Short.
Facing by Emily Short
Version 11/160611
Provides actions to face a direction, look toward a named room, or look through a named door.
Far away by Jon Ingold
Version 5/160517
Creates an adjective for far-off items which cannot be touched.
Overrides carrying requirements for specific actions, and provides more nuanced carrying and touchability requirements when needed.
Flexible Logger by Peter Orme
Version 3/201118
A logging tool for I7 that lets you log to transcript and (with Glulx) to file
Exposes the Glk windows system so authors can completely control the creation and use of windows
Footnotes by Stephen Granade
Version 2
Provides a framework for organizing and displaying footnotes in a game. Version 2 makes Footnotes responsive and 6L38-compatible.
Game Ending Reloaded by Shin
Version 1
Game Ending as defined in Version 2/090402 of the Standard Rules by Graham Nelson.
Gender Options by Nathanael Nerode
Version 3/210331
More broad-minded English language gender/number model where male, female, and neuter are three separate true-false properties. Allows for objects to respond to any specified combination of HE, SHE, IT, and THEY. As fast as the Standard Rules. Tested with Inform 6M62.
Gender Speedup by Nathanael Nerode
Version 2/210331
When using Gender Options, clean up some I6 internals with functions related to gender which are irrelevant to English or rendered obsolete with Gender Options. Since these are called in the depths of ListWriter this should slightly improve speed. Not included in Gender Options due to likely interference with other extensions. Requires Gender Options. Probably will not work with non-English languages. Tested with Inform 6M62.
Provides a 'track'-based system for independent animation of graphic elements, canvases, and windows. Features animation presets, automated easing/tweening, and a detailed debugging log.
A framework for drawing graphics of various types--from sprite images to painted text--to a Glulx graphics window. Takes an object-oriented approach, with graphic elements represented as individual objects.
Provides commands for displaying images, shape primitives (such as rectangles, boxes, and lines), user-specified bitmap drawings, image maps, and for text-painting using 'fonts' with glyphs composed of either bitmaps or image files.
Allows us to identify any number of rectangular areas of a Glulx graphic window as 'hotlinked'. When the player clicks within one of these zones, a command will be entered on behalf of the player, or we can specify some appropriate response of our own.
A low level event handling system
Provides a mechanism to 'suspend' line and character inputs in progress to allow something to be printed, and then input resumed afterwards.
A low level utility library for managing Glk references after restarting or restoring
Provides functions for controlling colours and reverse styling at character granularity
Core definitions which other Glulx/Glk extensions depend on
Provides hooks to allow the author to write specialized multimedia behavior that would normally go through HandleGlkEvent. This is a rather dull utility library that will be of most use to authors wanting to write Glulx extensions compatible with other Glulx extensions already in use.
Gives control over text formatting in Glulx.
Glulx Text Styles by Daniel Stelzer
(for Glulx only)
Glulx Text Styles provides a more powerful way to set up special text effects for Glulx.
Allows the author to set hyperlinks in the Simple Graphical Window and give instructions about what is to result from performing them.
Provides support for an image-based map with a static background and icons for the player and optionally other things or doors.
A set of functions I have often found useful, with checks to prevent conflicts with extensions.
Hidden Prompt by Daniel Stelzer
Version 1/210618
Provides a simple way to hide the command prompt during long stretches of text.
Hiding Under by Eric Eve
Version 4
Allows things to be hidden under other things, using a many-to-one underconcealment relation. Can be used either standalone (with basic functionality) or in conjunction with Underside (to add fuller functionality to both extensions). Version 3 of Hiding Under avoids using phrases deprecated in Version 6E59 of Inform.
Record and review highscores to an external file
Hybrid Choices by AW Freyr
Version 7
Provides a choice-based interface that can be freely switched between interactive and non-interactive modes. Basically, it does CYOA.
Provides a framework to allow multiple hyperlink-processing extensions to co-exist without stepping on each others' toes.
Provides a core processing loop for hyperlinks. This is a basic interface intended to be used by other extensions rather than directly in stories.
Allows us to test the consequences of a phrase or action without permanently changing the game state.
If True by Zed Lopez
Version 1/211209
Allow if/unless and while to accept plain truth states instead of
a full conditional. If Strange Loopiness is included, extend that
to until loops. For 6M62.
Implicit Actions by Eric Eve
Version 13
Provides implicit taking, opening, closing, locking and unlocking actions for a variety of cases where this makes for smoother game play. The extension also defines phrases which make it easy to define additional implicit actions if desired. Version 11 can be used with Locksmith by Emily Short (although Implicit Actions covers most of what Locksmith does, and in most cases it will be better to use Implicit Actions without Locksmith). Requires Version 5 (or above) of Text Capture by Eric Eve.
In-Line Topical Hints by Andrew Schultz
Version 2/200530
Lets the author offer the player in-line hints, with options for presentation. This extension requires Inform 6M62 or higher to run.
Indefinite Article Substitution Fix (for Glulx only, at present) is intended to fix a bug in the interaction of indefinite articles with text substitutions.
Handles undo using external files for very big story files
Initial Cursor at Top or Bottom by Nathanael Nerode
Version 1/170827
This small extension eliminates the three newlines printed before the banner. It also provides a tool to attempt to place the cursor at the bottom of the screen, like old Infocom games. Due to wild variance between interpreters, it is not reliable.
Provides a simple, HTML-inspired syntax for adding hyperlinks within say phrases. No manual management of hyperlinks required. Requires Text Capture by Eric Eve. Works seamlessly with, but does not require, Flexible Windows.
Provides a simple, HTML-inspired syntax for adding hyperlinks within say phrases. No manual management of hyperlinks required. Requires Text Capture by Eric Eve. Works seamlessly with, but does not require, Flexible Windows.
Provides a simple HTML-inspired syntax for adding hyperlinks within any say phrases.
Inquiry by Zed Lopez
Version 4
A framework for defining Y/N, multiple choice, or free-form
questions to be asked immediately on game startup or subsequently.
For 6M62.
Phrases for testing, as far as is possible, which interpreter the story is running under.
Introductions by Emily Short
Version 2
Introductions provides an introductory paragraph about objects in a room description the first time the player looks in that location. It also allows the author to add segue text that will appear between one description and the next.
Italian Language by Massimo Stella
Version 3/171001
To make Italian the language of play. Heavily based on code written by Massimo Stella. Now maintained by Leonardo Boselli. Requires 'Text Capture' by Eric Eve.
Provides support for parsing and generating JSON
Keyword Interface by Aaron Reed
Version 9/150607
This extension emulates Blue Lacuna's emphasized keyword system for simplifying common IF input. Nouns, directions, and topics can be typed without a verb to examine, go, or discuss. Works with Glulx or z-code.
Large Game Speedup by Nathanael Nerode
Version 5/210908
Performance improvements for games with large numbers of objects, by avoiding looping over all objects.
Limited Implicit Actions by Eric Eve
Version 3
A cut-down version of Implicit Actions for use where code size may be restricted and the full functionality of Implicit Actions is not needed. Requires Plurality by Emily Short and is compatible with Locksmith by Emily Short.
Liquids by Xavid
Version 2/191114
Basic support for sources of liquids and things that can hold a liquid, more minimalist than Liquid Handling by Al Golden.
List Control by Eric Eve
Version 4
Provides a means of using tables as shuffled, cyclic or stop lists.
List Controller by Eric Eve
Version 4
Provides a means of using tables as shuffled, cyclic or stoping lists. This is an alternative to List Control that uses list controller objects instead of a Table of Table Types.
List Utilities by Zed Lopez
Version 1/220327
List utility functions
Location Images by Emily Short
(for Glulx only)
Allows the author to set per-room images and show these as the player moves from room to room. Requires Simple Graphical Window by Emily Short.
Measured Liquid by Emily Short
Version 6/201125
Measured Liquid provides a concept of volume, together with the ability to fill containers, pour measured amounts of liquid, and drink from containers. It handles mixtures as well, if desired. It is compatible with, but does not require, the Metric Units extension by Graham Nelson.
Menus by Dannii Willis
Version 1/160728
Display full-screen menus defined by tables
Menus by Wade Clarke
Version 5
Lets you include a menu system of help, hints and/or other information in your Glulx or Z-Code project for Inform 6M62 or later. This upgrade of Emily Short's classic Menus extension features user-friendly single keypress controls, a more sophisticated UI, compatibility with screen readers and portable devices, an optional book mode with automatic pagination, and isolated message content to make translations easier. Classic Menus tables can be reformatted for this extension with a little work.
Menus IT by Leonardo Boselli
Version 3
A table-based way to display full-screen menus to the player. Semplicemente tradotto in italiano.
No documentation yet.
No documentation yet.
Release for web with the Quixe interpreter.
Release for web with the Quixe interpreter.
MilleUna World by Leonardo Boselli
Version 1/140826
The part of the MilleUna Framework that manages additional features of the world model.
Mobile Doors by David Corbett
Version 1
Inform 7 allows the connections between rooms to be modified during play, but doors never change. This extension makes doors as versatile as rooms.
Modern Conveniences by Emily Short
Version 5
Modern Conveniences creates kitchen and bathroom kinds of room, which will automatically be furnished with a set of plausible appliances. (This was originally an example in the manual of how to create extensions, and an annotated version may still be found there.) Version 3 adds compatibility with Measured Liquid, modeling flowing water from taps.
Modified Exit by Emily Short
Version 6
Changes the handling of the EXIT action, allowing commands such as EXIT PLATFORM and GET OUT OF CHAIR, making characters leave enterable objects before traveling, and altering the default interpretation of >OUT when the player is neither inside an object nor in a room with an outside exit. Updated for adaptive text.
Changes the one-minute-per-turn rule to account for failed and implicit actions.
Mood Variations by Emily Short
Version 3
Allows the author to define a mood value for characters and then use text substitutions such as '[when bored]The king fidgets on his throne[or sleepy]The king snores[at other times]The king grins[end when].' Moods will be interpreted in 'writing a paragraph' and similar contexts as the mood of the person described in the paragraph, but at other times according to the mood of the person to whom the player is currently speaking.
Multiple Sounds by Massimo Stella
Version 3
Provides facilities for the basic reproduction of multiple-channel audio with loops under Glulx.
A music-focused sound extension, which allows authors to loop sounds on different channels and fade between them.
Nathanael's Cookbook by Nathanael Nerode
Version 5/220520
This is just a collection of documentation and worked examples illustrating various features of Inform. There isn't much in the extension per se, but the examples in the documentation can be click-pasted in the Inform IDE for convenience.
Nathanael's Debug Tools by Nathanael Nerode
Version 2/210331
Miscellaneous stuff I like to have built in when debugging and programming, but would never want to relase.
Neutral Standard Responses by Nathanael Nerode
Version 4/210908
Replaces misleading, vague, and narratively-voiced parser messages with instructive, clarifying, and neutral versions, respectively. For Inform 6M62.
Notepad by Jim Aikin
Version 3
A system for creating an in-game notepad that the player can write on.
NPC Implicit Actions by Eric Eve
Version 4
A basic extension of the Implicit Actions extension into actions carried out by NPCs. This extension automatically includes Implicit Actions.
Nuanced Timekeeping by Jeff Nyman
Version 1/201001
Provides more nuanced aspects of tracking time within a game.
Numbered Disambiguation Choices by Aaron Reed
Version 10/190320
Numbers the options in disambiguation questions, to help new players and solve the 'disambiguation loop' problem caused by indistinguishable objects.
Numbers the options in disambiguation questions, to help new players and solve the 'disambiguation loop' problem caused by indistinguishable objects. Semplicemente tradotto in italiano.
Object Descriptors by Peter Orme
Version 3
(I see no description here.)
Object Kinds by Brady Garvin
Version 2
The ability to treat object kinds as values.
Object Matching by Xavid
Version 2
Support for getting the matched object when matching a snippet against a pattern and for disabling clarification when a command or snippet is ambiguous.
Object Response Tests by Juhana Leinonen
Version 7
A development tool for testing all actions on any given object - or one action on all objects - at once to see whether the game's responses are sensible.
Objects Matching Snippets is a very simple extension that provides a convenient way to search for names of objects within a snippet such as the player's command or the topic understood.
Optimized Epistemology by Andrew Plotkin
Version 1/180707
Keeping track of what the player character knows and sees.
Ordinary Room Description by Emily Short
Version 3
An extension to go with Room Description Control, which emulates as closely as possible the behavior of Inform defaults, but allows the intervention of Room Description Control.
(I see no description here.)
Says where the parser ceased understanding a command, and describes
ways the dictionary does know how to use that verb. Tested on 6M62.
Fixes a nasty bug in the I7 error names in Inform 7 version 6M62 (and probably earlier).
Patrollers IT by Leonardo Boselli
Version 11
Based on Version 11 of Patrollers by Michael Callaghan.
Permission to Visit by Ron Newcomb
Version 7
In lieu of compass directions, we may VISIT, ATTEND, GO TO, and FIND various people, events, places, and things. Characters may INVITE, PERMIT, and FORBID each other to or from their respective domains.
We may ask the time when (a description of scenes) began/ended; the number of turns since (a description of scenes) began/ended; if (a future event) is soon; the time/turns until (a future event); the time/turns when (a future event). We may also un-schedule a future event with 'never shall'; begin or end a scene on an event; say a time 'as a time period'; repeat through future events; and change the turns-to-minutes ratio with 'per'.
This grants five new phrases regarding the player's command, the matched text, and the topic understood: if one is a topic listed in a table, if one includes or matches a topic listed in a table, what corresponds to one within a table, and the last phrase corrects a bug so the topic understood may be used within an understand-as-mistake line.
Planner by Nate Cull
Version 2/211124
A universal goal planner for self-directed NPCs.
Plugs and Sockets by Sean Turner
Version 4/170924
System for handling plugs and sockets.
Points Awarding Reloaded by Shin
Version 1
Points Awarding as defined in Version 2/090402 of the Standard Rules by Graham Nelson.
Poor Man's Mistype by Aaron Reed
Version 8
Adds basic typo correction by checking the first few letters of misunderstood input against the printed names of nearby objects. Requires version 15 of Smarter Parser by Aaron Reed. Supports Scope Caching by Mike Ciul for faster performance.
Possible Movements by Peter Orme
Version 2/130115
This provides two commands available to the player: "exits" which lists all the obvious exits in the current location, and "enterables" which lists the enterable things.
Postures by Emily Short
Version 2/180528
Postures defines three postures -- seated, standing, and reclining -- and allows pieces of furniture to specify which postures are possible and preferred when the player is on those furnishings.
Power Sources by Emily Short
Version 2
Power Sources provides an implementation of plugs and batteries, and is designed to be used alongside Computers or as a base for other device implementations. It requires Plugs and Sockets by Sean Turner.
Prepositional Correctness by Gavin Lambert
Version 2/200926
Provides a way to customise the prepositions used to refer to containment or support, and perhaps other custom relationships added by other extensions.
Print Stage Detection by Taryn Michelle
Version 1
'Printing the name' rules make TWO passes over the same object when Inform needs to determine the appropriate article to print. This is a non-issue for many rules, but 'printing the name' rules with side effects may need to know which stage is currently being processed (article-choosing or name-printing), so that they can avoid double-execution of any side effects.
Property Checking by Emily Short
Version 4
A light testing extension to identify rooms and game items that may still be lacking descriptions or other properties.
Pseudodevices by Zed Lopez
Version 1
Facilitate giving switched on/off to kinds other than devices.
An extension to allow us to suspend normal parser input to receive and respond to answers to questions.
Quip-Based Conversation by Michael Martin
Version 5/171116
An extension to Reactable Quips to allow for more traditional menu-based conversation.
Randomness by Mikael Segercrantz
Version 2/170921
Random number generation using a simple seedable pseudorandom number generator.
A way to create and extend a game world on the fly during testing via a REPL idiom.
Reactable Quips by Michael Martin
Version 10/171116
A table-based approach to NPC conversation chains, as well as allowing rules to fire on lines of conversation.
Allows the author to get the real-world time and date from the player's computer.
Allows the author to specify a delay of a given number of seconds/milliseconds before continuing the action.
Records the endings the player encounters in multiple play-throughs to an external file; then adds an ENDINGS option to the final question to allow the player to review which endings he has seen so far.
Regional Travel by Juhana Leinonen
Version 2
Allows the player to travel between regions. Useful for example when the player travels between large regions far apart from each other (e.g. cities), or for traveling in vehicles and public transportation.
Relative Placement and Direction by Jeff Nyman
Version 1/201001
allowing relative directional movement as well as locationally relative descriptions.
(I see no description here.)
(I see no description here.)
Adds some helpful testing commands for changing default responses.
Responsive Disambiguation is a plug-and-play extension; it should have its desired effect merely by including it.
Automatically corrects commands given to NPCs where the order is reversed, for example HELLO, ALICE instead of ALICE, HELLO.
Allows us to erase then rewrite the commands our player types in.
Rideable Vehicles by Gavin Lambert
Version 1/200619
Improves how rideable vehicles and animals interact with other supporters.
Rideable Vehicles by Graham Nelson
Version 3/220311
Vehicles which one sits on top of, rather than inside, such as elephants or
motorcycles.
Room Description Control by Emily Short
Version 13/160517
A framework by which the author can considerably change the listing of objects in a room description. Includes facilities for concealing objects arbitrarily and changing the order in which objects are listed.
Room Description Supporter Bugfixes by Nathanael Nerode
Version 1/210315
Fixes some issues in Standard Rules related to printing room descriptions with enterable supporters. Experimental.
This utility extension allows players to define replacements to alter their own commands. It does not affect the world model or the game itself in any way, only the user interface.
Scenery Words by Xavid
Version 1/170913
This extensions loops over all the rooms in your games and tries examining words in the room description to see how the game responds. This is designed to catch words players expect to be able to examine, but cannot due to author oversight.
Scheduled Activities by John Clemens
Version 10/220110
An extension to allow scheduling of activities. For 6M62
Scopability by Brady Garvin
Version 1/210620
The ability to toggle objects' scopability; the parser does not acknowledge the existence of unscopable objects, even if they are explicitly added to scope.
Scope Caching by Mike Ciul
Version 2/120725
Gives things the 'marked visible' property, to check the visibility of something without repeating the entire scope loop each time. Works with Epistemology by Eric Eve, Conditional Backdrops by Mike Ciul, and Remembering by Aaron Reed.
Scope Control by Ron Newcomb
Version 2
Allows us to ask why the Deciding the Scope For Something activity is running, so we can modify the scope only when we absolutely need to. Highly useful for giving NPCs commands over telephones or while in darkness, creating 'can hear' relations, or modifying how Inform parses the command line.
Scoring by Leonardo Boselli
Version 1/140824
About the score.
Scoring IT by Leonardo Boselli
Version 1/140824
About the score. Translated in Italian.
Screenreader by Zed Lopez
Version 2
On startup, asks user 'Are you using a screenreader?' and sets
a global that can subsequently be tested. For 6M62.
Doors and switches that cannot be acted upon until they are discovered.
Secret Doors by Gavin Lambert
Version 2
Doors and switches that cannot be acted upon until they are discovered.
Allows commands of the form GET X, Y, AND Z to be parsed.
Simple Followers by Emily Short
Version 7
Allows non-player characters to follow the player (or one another); adds a FOLLOW command and a corresponding STOP FOLLOWING command so that the player can issue these orders to non-player characters. Adds adaptive text features.
Simple Followers IT by Leonardo Boselli
Version 5
Allows non-player characters to follow the player (or one another); adds a FOLLOW command and a corresponding STOP FOLLOWING command so that the player can issue these orders to non-player characters. Semplicemente tradotto in italiano.
Provides a graphics window in one part of the screen, in which the author can place images; with provision for scaling, tiling, or centering images automatically. Glulx only.
Provides a graphics window in one part of the screen, in which the author can place images; with provision for scaling, tiling, or centering images automatically, as well as setting a background color. Glulx only. Modified because of changes in 6L38 release.
Provides an HTML window in the left part of the screen, in which the player may write anything. Glulx only.
Simple Spelling by Alice Grove
Version 2/160807
Simple Spelling aims to make stories more screen-reader-friendly by allowing players to request the spelling of any visible thing. This extension adds two actions: 'listing visible items for spelling' and 'spelling the numbered word.'
Singing Reloaded by Shin
Version 1
Singing as defined in Version 2/090402 of the Standard Rules by Graham Nelson.
A room description extension based on Room Description Control (which is required). All contents of a room are summarized in a single paragraph, starting with the regular room description.
Small Kindnesses by Aaron Reed
Version 13/140501
Provides a number of small interface improvements for players, understanding commands like GO BACK and GET IN, an EXITS command which automatically runs after failed movement, a USE verb, and more. Compatible with Modified Exit and Approaches by Emily Short, Keyword Interface by Aaron Reed, and Implicit Actions by Eric Eve.
Smarter Parser by Aaron Reed
Version 16/210817
Understands a broader range of input than the standard parser, and can direct new players towards proper syntax.
Snippetage by Dave Robinson
Version 2
Some functions for setting and use of snippets (parts of the player's command).
Spanish Language by Sebastian Arg
Version 1/210825
To make Spanish the language of play.
Speechless by Zed Lopez
Version 1
Make the player unable to speak or interact with others by speech,
and block references to the player being able to speak.
Reduce the size of games using Room Description Control by removing unused Standard Rules material.
A system for precomputing slow startup code
Story Substrate by Jeff Nyman
Version 1/200930
Provides information about the substrate that a story is executing on.
Strange Loopiness by Zed Lopez
Version 1/211127
Repeat variants for: until loop; loop counting down over a numeric or
enumerated value range; loop n times. For any loop, optionally assign a loop
counter variable; for looping through tables optionally assign a row number
variable. Allows more flexible syntax for the existing repeat loops. For 6M62.
Exposes the snippets referring to each noun.
Supercredits by Zed Lopez
Version 1/211206
Provides the Supercredits command to list the complete list of extension
credits (i.e., including those that use authorial modesty) alphabetized by
author name then extension name, and formatted nicely. The whole extension
is marked Not for Release. For 6M62.
Supplemental by Jeff Nyman
Version 1/200930
Personal extension to keep the main source text clean.
Swearing Reloaded by Shin
Version 1
Swearing as defined in Version 2/090402 of the Standard Rules by Graham Nelson.
Switch by Zed Lopez
Version 2/220329
A switch statement. Tested with 6M62.
Tab Removal by Nathanael Nerode
Version 1/210314
For commands with tabs in them, replaces tabs with spaces before passing them on to the game.
Tabulate by Zed Lopez
Version 1/210919
Provides a phrase to go from a text to a table name, and a not-for-release
tabulate action to show the contents of a table. For 6M62.
Tailored Room Description by Emily Short
Version 13/180515
An extension to go with Room Description Control, providing a different style of room description than the default. Parenthetical remarks such as (open) and (in which are...) are omitted in favor of full English sentences. Removes the requirement for Text Variations.
Takeability by Mike Ciul
Version 1/110404
(I see no description here.)
Text Capture by Eric Eve
Version 8
Allows the capture of text that would otherwise be sent to the screen, so that the text can be further manipulated, displayed at some other point, or simply discarded. Version 6/120511 allows the use of unicode in Glulx.
Text Loops by Zed Lopez
Version 1
Loop through characters, words, lines, or paragraphs in a text.
Textile by Zed Lopez
Version 1/220331
Text utility functions.
(I see no description here.)
Threaded Conversation by Chris Conley
Version 8/220120
A conversation system tracking facts known, phrases spoken, and subjects of conversation.
Title Case for Headings by Nathanael Nerode
Version 1/170902
Applies title case to room names printed as a heading or in the status line. Creates the printing a heading activity for further customization. Tested with Inform 6M62. Requires Undo Output Control by Erik Temple or by Nathanael Nerode to handle the case of room name printing after UNDO.
Title Page by Gavin Lambert
Version 1/200510
Provides an intro screen to the story, offering an image and menu.
Title Page by Jon Ingold
Version 4/200510
Provides an intro panel to the game, offering a menu, a restore and restart prompt, a quotation and (under Glulx) a picture. Updated to version 3 for compatibility with Inform 6L02 and later by Emily Short. Updated to version 4 by Gavin Lambert to fix an error with 'use skip intro'.
Title Page IT by Leonardo Boselli
Version 2
Fornisce un pannello introduttivo al gioco, con un menù, la possibilità di caricare e ricominciare, una citazione e (in Glulx) una figura. Semplicemente tradotto dall'originale.
Transit System by Emily Short
Version 6
Transit System provides a train-car kind which follows a schedule around the map, allowing the player or other characters to get on or off.
Trial by Zed Lopez
Version 1
Simple means to use a command ('try') to launch tests of code
that isn't naturally command-centric. Facilitates testing such
code with regtest. For 6M62.
Trinity Inventory by Mikael Segercrantz
Version 5/070114
Provides a framework for listing inventories in natural sentences, akin to Infocom's game Trinity. Separates carried and worn objects, followed by objects that contains other objects. What's listed in the third section is customizable via a rulebook. Objects can be marked as not listed when carried or worn as well as marked as having their contents listed in the inventory when they're empty. This extension is based upon the extension Written Inventory by Jon Ingold.
Tutorial Mode by Emily Short
Version 5
Adds a tutorial mode, which is on by default, to any game, to introduce key actions for the novice player. Can be revised or expanded by the author.
(I see no description here.)
Underside by Eric Eve
Version 6/210627
Allows objects to be put under other objects. An underside usually starts out closed so that its contents are hidden from view. Requires Version 7 (or later) of Bulk Limiter; the space under objects is limited by bulk. Underside is compatible with Version 10 or later of Implicit Actions, but does not require it. Version 5 of Underside avoids features deprecated in Version 6E59 of Inform.
Undo Output Control by Erik Temple
Version 5/170902
In addition to allowing control over UNDO default messages, provides hooks into UNDO processing, including multiple ways to suspend UNDO temporarily, to place limitations on UNDO (such as allowing only one UNDO in a row), to undo the current turn from code, and to control when the game state is saved. Using the latter, we can effectively control which turn UNDO returns us to. Also allows changing the words which invoke UNDO and OOPS. Also allows the story to edit a blank command before analyzing it. Updated to Inform 6M62.
Undo Output Control by Nathanael Nerode
Version 5/170902
Provides hooks into UNDO processing, including multiple ways to suspend UNDO temporarily, to place limitations on UNDO (such as allowing only one UNDO in a row), to undo the current turn from code, and to control when the game state is saved. Using the latter, we can effectively control which turn UNDO returns us to. Also allows changing the words which invoke UNDO and OOPS, and allows the story to edit a blank command before analyzing it. Updated to Inform 6M62.
Experimental support for reading and writing external files that may
include characters longer than a byte. For 6M62.
Unicode Interrogation by Michael Martin
Version 2
Allows an author to verify that an interpreter can support specific Unicode effects.
Unified Glulx Input is an attempt to tidy up all the messy I6 APIs that you need to customize your game's input system.
Unit Testing by Peter Orme
Version 2/150205
A developer extension that lets you write unit tests (asserts) in Inform 7.
Unit Tests by Zed Lopez
Version 7
For unit testing. Tested with 6M62.
Universal Opening by Peter Orme
Version 1/120223
This extension provides you with testing commands for force opening things. The commands are all in sections marked as "not for release" - this is intended to be a tool during development and test, not for actual games.
Unknown Word Error by Mike Ciul
Version 2/170531
Provides Infocom-style parser messages such as 'I don't know the word 'kludge'.'
Unsuccessful PC Attempt by Ron Newcomb
Version 2
Will run the Unsuccessful Attempt By rules for all characters, including the player. Also silences the library messages printed by the built-in Check rules.
Untrimmed Lines by Zed Lopez
Version 1
I7's line number phrase returns lines with left and right whitespace
trimmed; other than using regexps, there isn't a built-in means to
access the raw untrimmed line. This adds an ``untrimmed line number``
phrase.
Variable Time Control by Eric Eve
Version 4
Allows individual actions to take a different number of seconds, or no time at all. Also allows the standard time taken per turn to be defined as so many seconds, which can be varied during the course of play
Verb Stripping by Nathanael Nerode
Version 1/171007
Removes a number of verbs from the standard rules; verbs which might cause confusion in a game whose theme is not adventure.
Verbal Commands by Zed Lopez
Version 1/211213
Provides a 'verbs' command to output known verbs, a 'conjugate' command
to demonstrate the conjugation of a given verb, and a 'meaning' command
to report whether a verb is for saying only, means a property or what
relationship it means if it means a relationship. The whole extension
is marked Not for Release. For 6M62.
Verbs by Zed Lopez
Version 1/211231
Provides a phrase that, given a text, returns a corresponding verb
if it exists. For 6M62.
Visible from a Distance by Xavid
Version 1
Allow certain things in adjacent rooms to be examined.
Volumetric Limiter by Daniel Gaskell
Version 2
Containers and actor that limit their contents by volume. Modeled after Bulk Limiter by Eric Eve, but understands length, width, and height as well as total size.
Core functionality of Vorple, including JavaScript evaluation and adding HTML elements.
Manually triggering parser commands, changing the contents of the command prompt and manipulating the command history.
Adding, removing, hiding, moving and other basic manipulation of HTML document elements.
Hyperlinks that either open a web site, execute a parser command or evaluate JavaScript code.
Modal windows are dialog prompts or other information windows that pop up on top of the play area and require user action to dismiss.
Displaying images and playing sounds and music.
Notifications that display a short message on the screen and disappear after a few seconds.
Vorple Screen Effects by Juhana Leinonen
Version 3/181103
Vorple equivalent of Basic Screen Effects by Emily Short. Waiting for a keypress, clearing the screen, aligning, styling and coloring text.
The Vorple version of the standard status line.
Tooltips that can be activated on request or when the mouse cursor is moved over an element.
World Knowledge by Jeff Nyman
Version 1/210906
Mechanics to represent the player's knowledge and understanding about the world.
Written Inventory by Leonardo Boselli
Version 3/140825
Just Version 3 of Written Inventory by Jon Ingold made adaptive. Provides a framework for listing inventories in natural sentences. Separates carried and worn objects, followed by objects that contains other objects. What's listed in the third section is customisable via a rulebook.
Xorshift by Dannii Willis
Version 1/140818
Allows Inform 7's random number generator to be replaced with one that is consistent across all interpreters